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Using Episodic and Thematic Frames to Get More Out of the News
This lesson teaches students about the concept of framing from mass media communication in order to help them think more critically about information production.
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Interviewing for Empathy
A worksheet to help prepare students for performing empathy interviews as part of the design thinking process.
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LAS 315 - Makerspaces, Design Thinking, & Empathy
This presentation introduces the concept of design thinking, particularly focusing on the empathy aspect of the process. Students in a class titled Latin American Diaspora in the US used empathy to better understand experiences of Latin American people.
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Book Spine Poetry
This activity is meant to engage studio art students in the library through browsing and serendipitous discovery. Research has shown that art students have a preference for browsing as an information search strategy.
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Zine Workshop
Learning Outcomes
1. Understand what zines are and how they function to record and promote counter-cultural voices as well as challenge traditional authority.
2. Learn about the history of zines and their aesthetics.
3. Analyze how text and image can work together to create meaning.
4. Make zines
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Bias in the Fine Arts Range of the Library of Congress Classification System
This lesson is intended to introduce students to bias in the fine arts range. It argues that by privileging fine art over craft, LCC reinforces ideas that white male European art is superior to art made by women and BIPOC (Black, Indigenous, and People of Color) artists. The Fine Arts range is arranged by medium. While the fine arts (architecture, painting, sculpture, and drawing) are treated as primary categories (NA for architecture, NB for sculpture, and so on), the craft mediums (glass, woodwork, textiles, and ceramic) are a subdivision of a subdivision, located under “Other Arts and Art Industries” in Decorative Arts (NK).
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Reflection on Makerspaces and Digital Humanities
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Makerspaces in Film & Theater
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Makerspace & Prototyping
Topics shared in the presentation include: 1) Makerspace overview; 2) Human-centered design basics; 3) Game prototyping activity; 4) Discussion on digital fabrication
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Maker Literacy & Digital Humanities
Learn about how maker literacy and digital humanities can collaborate on projects.
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Fashion Design & The Makerspace
Learn how to use the Makerspace for fashion design projects.
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Creating a Logo in Google Drawing
A step-by-step guide on how to create a logo in Google Docs